extends NodeState

@export var player: Player


func _on_process(_delta : float) -> void:
	pass


func _on_physics_process(_delta : float) -> void:
	pass


func _on_next_transitions() -> void:
	pass


func _on_enter() -> void:
	player.animationPlayer.play(Player.ANIMATION_TAKEOFF)


func _on_exit() -> void:
	pass


func on_takeoff_animation_finished():
	transition_state(Player.STATE_JUMP)
